The Battering Ram is an EPIC vehicle in Crash of Cars.
Creaking with the sands of time, it will show its difference even if that means destruction.
Description[]
TBA
Special Properties[]
When a vehicle enters melee range ahead, the Battering Ram applies a significant amount of knock-back to it in addition to doing the normal ramming damage.
It cannot push static enemies such as King Jelly and vehicles disabled with the Freeze Cannon.
Strategies[]
The ability effectively gives this vehicle increased offensive potential, as attackers are sent farther away than usual versus just the regular ramming. To start with, pushed enemies will be significantly disrupted, as it will be harder to intentionally hit the Battering Ram if they are knocked out of sight. If another vehicle happens to be near the target, at least one of the both adversaries will attempt to get rid of each other first, leaving the Battering Ram either spoils of war or a chance to escape. It can also be utilized to kick vehicles into other forms of threats, such as water areas, bottomless pits, Oil, explosive barrels, and even Landmines, forcing them to take unnecessary damage on top of the vehicle's own collision damage or even outright destroy it. This can be further augmented with offensive Shield Modifiers, which either gives an even larger boost to its push capabilities, or stun the opponent while kicking them away, preventing them from closing in for a short period.
In exchange for its capabilities, the Battering Ram has weak performance stats - In particular, it has a massive profile while its top speed, handling and acceleration are amongst the worst in the entire game - With this in mind, there are very few ways to use this vehicle properly, as the defensive nature of most suitable playstyles often contradict the ram's purpose. Additionally, the ram does not cover anywhere else, leaving it susceptible to ambushes.
Gallery[]
In Other Languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | ||
German | Rammbock | |
French | Bélier | "Ram", referencing how the vehicle features a ram skull. |
Russian | Таран | |
Italian | Ariete | |
Spanish | Ariete | |
Portuguese | Aríete | |
Japanese | バタリングラム | |
Korean | 공성차량 | |
Simplified Chinese | 击飞车 | "Ascension Knocker", referencing the sheer force of its ram that sends its targets a fair distance away. The suffix "Car" is replaced by "-er". |
Traditional Chinese | 攻城錐 | “Battering Ram” |
Indonesian | Pendrobrak | |
Thai | รถโจมตี |
Trivia[]
- The Battering Ram is based on the eponymous archetype - A medieval siege machine with designed to pummel obstructuctive enemy structures via brute force by smashing it into them at high speeds. In particular, this specific ram is a wheeled model. The name is also a double entendre - It refers to the vehicle itself and the goat-styled ram head.
- However, real Battering Rams require several crew members to be operated, and it wasn't self-propelled like in-game, nor does it possess complex mechanisms capable of propelling.
- The Battering Ram has an idle animation: The ram continues to extend and contract on the menu and in the garage.
- The Ram's damage is unrealistically low. In reality, a log with such force can put a serious dent in most vehicles and even shatter another Battering Ram, not to mention potentially collapsing itself upon firing due to the tremendous recoil.
- The Battering Ram, Police Car and War Machine tie for the vehicles with the slowest acceleration in the entire game.
- Similar to the War Car, War Wagon and War Machine, the Battering Ram's design takes influence from elements of steampunk culture and medieval warfare.
- It is the only one out of the four that doesn't have the word "War" in its name.
Bugs and Glitches[]
- The knock-back animation may not play when its ability triggers.
Changes in Updates[]
- The Battering Ram was introduced in the Castle Update as an Upcoming Vehicle.
- After the Mine Update, Battering Ram can be obtained from Prize Machines.