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The Bomber Plane is a FUSION vehicle in Crash of Cars.

Not only capable of escaping enemies with flight, it can also deliver death from above to its prey.

Descriptions[]

TBA

Special Properties[]

The Bomber Plane can fly up to 4 seconds after dropping off from ledges or hovering in mid-air for one second. Similar to the Plane, handling is worse than on ground while top speed is improved, and an enforced flight interval is absent, meaning that it can take off almost immediately after it lands. Insufficient airspeed (or certain terrain differences in specific maps) will still cause it to stall, resetting the flight duration after touching the ground. Compared to the plane, the Bomber Plane requires less elevation difference for a takeoff.

Entering flight will cause the vehicle to levitate. A circle made of white rectangles will also be displayed, with its center being highlighted by another circle that serves as the intersection between another dotted line leading to the center of the vehicle. A white bar partially encases it and gradually decreases while the plane is in flight. This overlay feature disappears after the plane lands while the bar will no longer display itself as soon as the plane starts descending. Other players will not see the recharge bar but the rest are visible to them.

While flying, the Bomber Plane can drop up to 9 bombs, which detonate shorty after they leave the vehicle. Each bomb has a small splash radius and does 0.5 damage. After all 9 bombs are dropped, they can only be restocked by landing and taking off again.

Strategies[]

Featuring improved performance over the original Plane, the Bomber Plane is a swift vehicle that comes with bizarre abilities. First of all it, its flight duration is much shorter, at 4 seconds. With this in mind, it may be insufficient and unreliable in a pinch, and should be utilized to instead escape brawls before they can even arrive at the plane. Therefore, it is highly advisable to lift off as soon as opportunity presents itself and remain airborne. While airborne, the Bomber Plane's handling is much weaker, so the player should consider their plans accordingly and launch themselves in the right direction. As a bonus, the flight ability negates the abilities of many power-ups such as Teleport, Black Hole, and Cannon, as well as the Railgun. Flamethrowers, however, will still burn the vehicle, so they should be avoided or outran with Bomber Plane's high flight velocity.

The bombing ability is not easy to utilize, as when talking about damaging enemies, it is definitely ineffective due to their lack of homing attributes and low damage. They also do not linger like Landmines . Additionally, as the Bomber Plane moves rapidly while in flight, it is difficult to intentionally hit enemies with the bombs. Regardless, 0.5 damage is still somewhat significant, especially when the opponents are likely to take damage from other sources and cannot avoid the Bomber Plane. These can end up as some extra gravy while messing up firefights and depending on the circumstances, can range from slightly damaging a vehicle to finishing off a severely weakened one.

The following is a list of Power-Ups that the Bomber Plane can evade via flight, assuming an elevation difference exists between the two:

Gallery[]

Trivia[]

  • It was based on Lockheed F-117 Nighthawk stealth bomber.
    • The in-game Bomber Plane's flight ability is inferior compared to the Plane, despite being a jet aircraft (whist the Plane is powered by rotors and piston engines), this was most likely done for balancing reasons or due to the Bomber Plane's higher aerial velocity, resulting in identical coverage for their flight abilities.
    • Unlike the real F-117, the Bomber Plane is not capable of stealth, as the arrow icon will still be displayed on the map normally to others.
  • It is the third military aircraft in the game, after the Helicopter and Plane. However, the former two are not weaponized.
  • Though usually depicted with black stealth bodywork in popular culture and being fused with 2 black vehicles in-game, Bomber Plane carries the prototype silver gleam, typically employed on training aircraft or those pending further testing. This is a possible reference to the real F-117's withdrawal from combat service, 7 years before Crash of Cars was even conceived.
  • The bombs' explosions' sound effects are reused from assets of the Forklift, Trebuchet and the Bomb Bot.
  • The in-game Bomber Plane is undersized, as real-life aircraft often have much larger dimensions than ground vehicles.
  • In real life, planes without VTOL required long runways to take off and land, and are able to remain mid-air for extended periods. However, this does not apply to this specific aircraft for balancing reasons. Additionally, most real-life aircraft are much faster than land vehicles: The F-117's top speed is around 1100 KPH, which is supposedly, much faster than most land vehicles in the game, though this has been significantly reduced. In a sharp contrast, the other faster vehicles, like Speed (McLaren MP4/4) and Grand Veloce (Bugatti Veyron 16.4), have a top speed of 333 KPH and 431 KPH, respectively.
    • This attribute was shared with Plane (F6F Hellcat) and the Helicopter (RAH-66 Comanche), as their maximum velocities are 550 KPH and 324 KPH respectively.
    • Ironically, the F-117 also has more range (max flight distance) than the F6F, so it should be able to remain airborne longer and subsequently possess better coverage.
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Uncontrollable Mega Phantom · Ultra Phantom · King Jelly
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