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The Car Lab is a feature available on the main menu of the game. This is the place where the player can make Fusion Cars.

The Lab can be unlocked at prestige level 10. If the player goes to check there before they reach said level the gates will be locked and a message will tell the player to check back at level 10. Once they reach to that level and after claiming their upgrade reward, they will be prompted to open the Car Lab anytime, and the gates unlock, revealing a massive lab. Here, players can see a whole long queue of vehicles on a transporter track, where only a stationary front-quarter silhouette is present unless the vehicle is unlocked already. There is a "Fuse" button, but it will be greyed out with insufficient materials.

If the vehicle has an ability, it is displayed under the vehicle, but above the fuse button, as "????", similar to the vehicle's name.

There are four pods that act as placeholders for up to four vehicles required for fusing.

All Fusion Vehicles are unable to be upgraded, and only come with 2 armor, as opposed to 4 on most other vehicles.

Fusing Vehicles[]

To make any of these cars come back to life, the player should push either "Fuse" (when greyed out) or "i", which pops out an info box about the required vehicle's name and rarity. Tapping the required vehicle will immediately jump the player to the vehicle itself.

Once a fusion vehicle is made, materials are consumed and not refunded. Players will not lose prestige, however.

The number of vehicle types and individual quantity are also listed. Any fusion vehicle will require 2-4 vehicles to serve as materials.

Depending on level and requirement, the fusion process can either downgrade a vehicle and reduce its armor, or remove it from the player's collection entirely. If a vehicle is degraded/consumed, it is still possible to upgrade/obtain it via Prize Machines. In case of hidden vehicles, they can be additionally obtained with the original method.

Fusion Vehicles[]

There are currently 31 fusion vehicles available for construction. The list expands over time as more fusion vehicles are added to the game.

Vehicle Ability & Notes Materials required
Lowrider May occasionally activate its cosmetic hydraulics.

Level 5 The Extravagant

Level 7 Convertible

Level 6 Surfer

Concept Cannot be overturned Level 5 Pod Car

Level 4 Phoenix

Fury High acceleration Level 3 GT
Level 4 Hot Rod

Level 6 Sprint Car

Level 5 Duke

Super Sooper Unique smoke trail and extreme agility Level 7 Hot Rod
Level 9 Sooper

Level 9 Muscle

Party Car Creates party music when it destroys a vehicle. Level 4 Earn to Die Truck
Level 4 London Bus

Level 5 Neon

Level 7 Hulker

Banana Split Plays the Chime of Ice Cream when it destroys a vehicle. Level 7 Banana
Level 4 Peanut Car

Level 5 Donut

Level 5 Ice Cream

Helicopter Can remain above water surfaces for 8 seconds.

Can scale walls.

Level 2 Monster
Level 6 Spinner

Level 7 Panther

Level 5 Hovercraft

Mini Tank Has 50% damage resistance against collisions. Level 3 Tank
Level 5 Bumper Car

Level 9 ATV

Grand Veloce Extreme speed and stability. Level 7 Phoenix
Level 6 Classic Racer

Level 2 Speed

Level 2 Rumbler

Vampire Loses health over time unless health is at 1 or less,

Steals health when ramming into any other vehicle.

Level 3 Ambulance
Level 4 Donut

Level 7 The Classic

Level 7 SpooOoky

War Machine Knocks back vehicles upon physical contact. Level 1 Tank
Level 5 War Car

Level 5 War Wagon

Level 5 Battering Ram

Plasma Bike Leaves a plasma trail that knocks back and damage enemies. Inflicts reduced self-damage. Level 3 Trailblaze
Level 6 Lean

Level 7 Pod Car

Level 4 Retro Wave

Bomb Bot Pick up landmines and barrels, then release them upon collision to inflict area damage. Level 4 Forklift
Level 4 Minesweeper

Level 9 Troop Truck

Babushcar General performance enhances as health deteriorates and vice versa. Level 7 Earn to Die Truck
Level 9 Declan's Car

Level 9 Totem

Level 9 Fairway

Bomber Plane Able to fly for 4 seconds with high aerial velocity. While flying, drops up to 9 bombs inflicting 0.5 damage each. Level 6 Hearse
Level 2 SWAT Van

Level 3 Plane

Level 2 Missile Truck

Inferno Has an integrated frontal flamethrower which activates when running over trees or Oil. The Flamethrower is similar to its power-up counterpart without any modifiers. Level 7 Hot Rod
Level 5 War Car

Level 3 Fire Truck

Level 4 Dragon

Monster Bus Essentially an upgraded version of the Monster with higher mobility and retains the wall-climbing abilities from the original counterpart. Level 9 School Bus
Level 3 Sand Buggy

Level 3 Monster

Level 7 Life Guard

Train When travelling in a straight line, gains a gradual increment in speed and ramming power. Turning over 45 degrees will reset the bonus velocity and damage. Level 3 Time Machine
Level 2 Rumbler

Level 5 Royal Wagon

Level 4 Toboggan

Speedboat High top speed

Can hover above water for 10 seconds.

Lever 7 Fortune Boat
Level 2 Speed

Level 3 Hovercraft

Level 7 1950 Racer

Dutchman Equipped with double cannons like the Limo on both port and starboard.

Teleports between water areas.

Level 3 Pirate Ship
Level 1 Submarine

Level 7 SpooOoky

Level 5 Limo

Quantum Activates a crown magnet for 12 seconds upon destroying a vehicle. Level 7 Gravity

Level 7 Gyrosphere

Level 5 Janitor

Level 3 Sparkie

ND-D1 Handbraking causes the vehicle to enter a state of adjustable drift with increased velocity.

Level 3 Wind Up
Level 9 Wheel

Level 7 Street Drifter

Level 7 GT

Hog Reversing the vehicle results in a brief boost period for up to 5 seconds. Level 7 Triple
Level 6 Sport

Level 3 Trailblaze

Level 1 Wind Up

Citadel Can store and deploy up to 2 stationary sentry turrets which attack nearby enemies for 1.3 DPS each. Level 2 Cardboard
Level 5 Vulcan

Level 5 Flow

Level 5 Polar

Nuclear Replaces the homing missile with its exclusive counterpart, which does less damage but has greatly improved accuracy, area of effect and range. Level 7 Garbage Truck
Level 5 Missile Truck

Level 6 Twinkle

Level 4 Forklift

Hyperdrive LM Consumes crowns for a 5-second speed boost, the cost of which scales with crown quantity. Level 7 Spy
Level 9 Flow

Level 1 Mechamorph

Level 3 Speed

Tyrant Replaces the Blackhole with The Claw, which can snatch a vehicle and enable powered flight for 8 seconds. Level 7 Magellan
Level 3 Plane

Level 9 Pickup Truck

Level 2 Supernova

Bloodrush Replaces Shield with Bloodlust, which regenerates durability for up to 3 times when it absorbs damage but does not scale with modifiers. Level 7 Prowler
Level 5 Shadow

Level 3 Energy Car

Level 9 Smooth

Snowmason Creates a snow wall behind to trap and destroy enemies. Level 9 Snow Plow
Level 7 Polar

Level 7 Little Tow

Level 5 Screwdriver

Steamroller Can paralyze and damage enemy vehicles by running them over with its roller. Level 2 Monster
Level 5 Tipper

Level 7 Derby

Level 9 Stone Age

Liquidator Automatically charges its water cannon to repel and damage enemies in its proximity. Level 5 Fire Truck

Level 5 Vulcan

Level 5 Survivor

Level 5 Shelly

Gargoyle Can switch between attack and defend modes Level 7 Leek

Level 4 Ricochet

Level 6 Franken Car

Level 3 Mechamorph

Gallery[]

Trivia[]

  • The Car Lab was added in the Mansion Update.
  • Not all vehicles can be fused at level 10 since some require prestige vehicles unlocked past level 10, not to mention that unlocking them would likely bring a player past level 1.
    • Notable examples include Party Car (which requires Neon), and Plasma Bike (which requires Retro Wave)
  • The Hot Rod, Monster and Speed are currently the most used fusion material vehicles, having their places in three different recipes each.
  • Some fusion vehicles may or may not display similarities to their materials. There are also cases with inconsistencies.
  • The Concept is the vehicle that requires the least amount of vehicles to fuse (Phoenix and Pod Car), as well as the only vehicle that requires vehicles from a single rarity.
  • Babushcar is the first vehicle that requires 4 completely upgraded material vehicles to obtain.
  • Upon starting a fusion, it's silhouette would vanish.
  • After fusing a vehicle, a chime is always played.
  • Fusion vehicles are internally classified as common vehicles, with the following observations:
    • The Daily Challenge directly specifies this.
    • They follow the same high score requirement as common vehicles before the bug was patched.
  • When an update introduces a Fusion vehicle, it will most likely require a new vehicle from the same update and several pre-existing vehicles that are no longer upcoming.
  • All fusion vehicles possess a transparent metallic gleam by default.
  • Fusion vehicles are not subject to Car Quests.

Bugs and Glitches[]

  • Prior to a certain update, the info display does not hide Hidden Vehicles, even if they are not unlocked yet. It does properly hide certain locked event vehicles, however.
    • In the case of the vehicle being concealed in a gift box, the pod will also display a gift box, which updates when the vehicle is unlocked.
  • If the player selects a vehicle beforehand, and they didn't select any other vehicle, after said vehicle is consumed when fusing a vehicle, if the player heads to the game's menu, they will discover that in place of the vehicle, the "random" choice' sprite occupies the spot instead.
    • Sometimes, the player is actually able to play with the "Locked" vehicle if they hit the play button while the locked vehicle in question is selected. It will not have any armor, just like a level 1 vehicle. Restarting the game will not reset the glitch. It can be fixed by simply changing your current vehicle, in which case you can no longer use the locked vehicle.
  • Some players have found a glitch involving the use of the Prize Machine and then quickly scrolling down to the Car Lab. With this glitch, they are able to unlock or level up certain fusion material vehicles. This is useful to unlock some otherwise unobtainable vehicles (such as the Janitor after its event has ended), provided if one has enough gems.
    • If the glitch above was done with a maxed vehicle selected by the prize machine, the vehicle selected from the Car Lab can be played, but will be displayed as locked.
  • If a user enter the car lab the first time since entering the game, selected skins will only apply to the fusion vehicles' wheels.
    • To allow the skins to apply to the entire fusion vehicles, one can click on the "skins" button (Located beside the "Select" button), then click on the left pointing arrow button located below the level bar. This will then allow the skins to be applied properly.


Gameplay Mechanics in Crash of Cars
Gameplay Elements Main Menu · Game Modes · Game Events · Cars · Fusion Vehicles · Prize Machines · Skins · Badges · Maps · Power-ups · Bots · Prestige · Currency
Miscellaneous Update Log · Beta Contents · Vehicle Statistic Scale · Upcoming Contents
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