The Car Lab is a feature available on the main menu of the game. This is the place where the player can make Fusion Cars.
The Lab can be unlocked at prestige level 10. If the player goes to check there before they reach said level the gates will be locked and a message will tell the player to check back at level 10. Once they reach to that level and after claiming their upgrade reward, they will be prompted to open the Car Lab anytime, and the gates unlock, revealing a massive lab. Here, players can see a whole long queue of vehicles on a transporter track, where only a stationary front-quarter silhouette is present unless the vehicle is unlocked already. There is a "Fuse" button, but it will be greyed out with insufficient materials.
If the vehicle has an ability, it is displayed under the vehicle, but above the fuse button, as "????", similar to the vehicle's name.
There are four pods that act as placeholders for up to four vehicles required for fusing.
All Fusion Vehicles are unable to be upgraded, and only come with 2 armor, as opposed to 4 on most other vehicles.
Fusing Vehicles[]
To make any of these cars come back to life, the player should push either "Fuse" (when greyed out) or "i", which pops out an info box about the required vehicle's name and rarity. Tapping the required vehicle will immediately jump the player to the vehicle itself.
Once a fusion vehicle is made, materials are consumed and not refunded. Players will not lose prestige, however.
The number of vehicle types and individual quantity are also listed. Any fusion vehicle will require 2-4 vehicles to serve as materials.
Depending on level and requirement, the fusion process can either downgrade a vehicle and reduce its armor, or remove it from the player's collection entirely. If a vehicle is degraded/consumed, it is still possible to upgrade/obtain it via Prize Machines. In case of hidden vehicles, they can be additionally obtained with the original method.
Fusion Vehicles[]
There are currently 31 fusion vehicles available for construction. The list expands over time as more fusion vehicles are added to the game.
Vehicle | Ability & Notes | Materials required |
---|---|---|
Lowrider | May occasionally activate its cosmetic hydraulics. |
Level 5 The Extravagant Level 7 Convertible Level 6 Surfer |
Concept | Cannot be overturned | Level 5 Pod Car
Level 4 Phoenix |
Fury | High acceleration | Level 3 GT Level 4 Hot Rod Level 6 Sprint Car Level 5 Duke |
Super Sooper | Unique smoke trail and extreme agility | Level 7 Hot Rod Level 9 Sooper Level 9 Muscle |
Party Car | Creates party music when it destroys a vehicle. | Level 4 Earn to Die Truck Level 4 London Bus Level 5 Neon Level 7 Hulker |
Banana Split | Plays the Chime of Ice Cream when it destroys a vehicle. | Level 7 Banana Level 4 Peanut Car Level 5 Donut Level 5 Ice Cream |
Helicopter | Can remain above water surfaces for 8 seconds.
Can scale walls. |
Level 2 Monster Level 6 Spinner Level 7 Panther Level 5 Hovercraft |
Mini Tank | Has 50% damage resistance against collisions. | Level 3 Tank Level 5 Bumper Car Level 9 ATV |
Grand Veloce | Extreme speed and stability. | Level 7 Phoenix Level 6 Classic Racer Level 2 Speed Level 2 Rumbler |
Vampire | Loses health over time unless health is at 1 or less,
Steals health when ramming into any other vehicle. |
Level 3 Ambulance Level 4 Donut Level 7 The Classic Level 7 SpooOoky |
War Machine | Knocks back vehicles upon physical contact. | Level 1 Tank Level 5 War Car Level 5 War Wagon Level 5 Battering Ram |
Plasma Bike | Leaves a plasma trail that knocks back and damage enemies. Inflicts reduced self-damage. | Level 3 Trailblaze Level 6 Lean Level 7 Pod Car Level 4 Retro Wave |
Bomb Bot | Pick up landmines and barrels, then release them upon collision to inflict area damage. | Level 4 Forklift Level 4 Minesweeper Level 9 Troop Truck |
Babushcar | General performance enhances as health deteriorates and vice versa. | Level 7 Earn to Die Truck Level 9 Declan's Car Level 9 Totem Level 9 Fairway |
Bomber Plane | Able to fly for 4 seconds with high aerial velocity. While flying, drops up to 9 bombs inflicting 0.5 damage each. | Level 6 Hearse Level 2 SWAT Van Level 3 Plane Level 2 Missile Truck |
Inferno | Has an integrated frontal flamethrower which activates when running over trees or Oil. The Flamethrower is similar to its power-up counterpart without any modifiers. | Level 7 Hot Rod Level 5 War Car Level 3 Fire Truck Level 4 Dragon |
Monster Bus | Essentially an upgraded version of the Monster with higher mobility and retains the wall-climbing abilities from the original counterpart. | Level 9 School Bus Level 3 Sand Buggy Level 3 Monster Level 7 Life Guard |
Train | When travelling in a straight line, gains a gradual increment in speed and ramming power. Turning over 45 degrees will reset the bonus velocity and damage. | Level 3 Time Machine Level 2 Rumbler Level 5 Royal Wagon Level 4 Toboggan |
Speedboat | High top speed
Can hover above water for 10 seconds. |
Lever 7 Fortune Boat Level 2 Speed Level 3 Hovercraft Level 7 1950 Racer |
Dutchman | Equipped with double cannons like the Limo on both port and starboard.
Teleports between water areas. |
Level 3 Pirate Ship Level 1 Submarine Level 7 SpooOoky Level 5 Limo |
Quantum | Activates a crown magnet for 12 seconds upon destroying a vehicle. | Level 7 Gravity
Level 7 Gyrosphere Level 5 Janitor Level 3 Sparkie |
ND-D1 | Handbraking causes the vehicle to enter a state of adjustable drift with increased velocity. |
Level 7 Street Drifter Level 7 GT |
Hog | Reversing the vehicle results in a brief boost period for up to 5 seconds. | Level 7 Triple Level 6 Sport Level 3 Trailblaze Level 1 Wind Up |
Citadel | Can store and deploy up to 2 stationary sentry turrets which attack nearby enemies for 1.3 DPS each. | Level 2 Cardboard Level 5 Vulcan Level 5 Flow Level 5 Polar |
Nuclear | Replaces the homing missile with its exclusive counterpart, which does less damage but has greatly improved accuracy, area of effect and range. | Level 7 Garbage Truck Level 5 Missile Truck Level 6 Twinkle Level 4 Forklift |
Hyperdrive LM | Consumes crowns for a 5-second speed boost, the cost of which scales with crown quantity. | Level 7 Spy Level 9 Flow Level 1 Mechamorph Level 3 Speed |
Tyrant | Replaces the Blackhole with The Claw, which can snatch a vehicle and enable powered flight for 8 seconds. | Level 7 Magellan Level 3 Plane Level 9 Pickup Truck Level 2 Supernova |
Bloodrush | Replaces Shield with Bloodlust, which regenerates durability for up to 3 times when it absorbs damage but does not scale with modifiers. | Level 7 Prowler Level 5 Shadow Level 3 Energy Car Level 9 Smooth |
Snowmason | Creates a snow wall behind to trap and destroy enemies. | Level 9 Snow Plow Level 7 Polar Level 7 Little Tow Level 5 Screwdriver |
Steamroller | Can paralyze and damage enemy vehicles by running them over with its roller. | Level 2 Monster Level 5 Tipper Level 7 Derby Level 9 Stone Age |
Liquidator | Automatically charges its water cannon to repel and damage enemies in its proximity. | Level 5 Fire Truck
Level 5 Vulcan Level 5 Survivor Level 5 Shelly |
Gargoyle | Can switch between attack and defend modes | Level 7 Leek
Level 4 Ricochet Level 6 Franken Car Level 3 Mechamorph |
Gallery[]
Trivia[]
- The Car Lab was added in the Mansion Update.
- Not all vehicles can be fused at level 10 since some require prestige vehicles unlocked past level 10, not to mention that unlocking them would likely bring a player past level 1.
- Notable examples include Party Car (which requires Neon), and Plasma Bike (which requires Retro Wave)
- The Hot Rod, Monster and Speed are currently the most used fusion material vehicles, having their places in three different recipes each.
- Some fusion vehicles may or may not display similarities to their materials. There are also cases with inconsistencies.
- The Concept is the vehicle that requires the least amount of vehicles to fuse (Phoenix and Pod Car), as well as the only vehicle that requires vehicles from a single rarity.
- Babushcar is the first vehicle that requires 4 completely upgraded material vehicles to obtain.
- Upon starting a fusion, it's silhouette would vanish.
- After fusing a vehicle, a chime is always played.
- Fusion vehicles are internally classified as common vehicles, with the following observations:
- The Daily Challenge directly specifies this.
- They follow the same high score requirement as common vehicles before the bug was patched.
- When an update introduces a Fusion vehicle, it will most likely require a new vehicle from the same update and several pre-existing vehicles that are no longer upcoming.
- All fusion vehicles possess a transparent metallic gleam by default.
- Fusion vehicles are not subject to Car Quests.
Bugs and Glitches[]
- Prior to a certain update, the info display does not hide Hidden Vehicles, even if they are not unlocked yet. It does properly hide certain locked event vehicles, however.
- In the case of the vehicle being concealed in a gift box, the pod will also display a gift box, which updates when the vehicle is unlocked.
- If the player selects a vehicle beforehand, and they didn't select any other vehicle, after said vehicle is consumed when fusing a vehicle, if the player heads to the game's menu, they will discover that in place of the vehicle, the "random" choice' sprite occupies the spot instead.
- Sometimes, the player is actually able to play with the "Locked" vehicle if they hit the play button while the locked vehicle in question is selected. It will not have any armor, just like a level 1 vehicle. Restarting the game will not reset the glitch. It can be fixed by simply changing your current vehicle, in which case you can no longer use the locked vehicle.
- Some players have found a glitch involving the use of the Prize Machine and then quickly scrolling down to the Car Lab. With this glitch, they are able to unlock or level up certain fusion material vehicles. This is useful to unlock some otherwise unobtainable vehicles (such as the Janitor after its event has ended), provided if one has enough gems.
- If the glitch above was done with a maxed vehicle selected by the prize machine, the vehicle selected from the Car Lab can be played, but will be displayed as locked.
- If a user enter the car lab the first time since entering the game, selected skins will only apply to the fusion vehicles' wheels.
- To allow the skins to apply to the entire fusion vehicles, one can click on the "skins" button (Located beside the "Select" button), then click on the left pointing arrow button located below the level bar. This will then allow the skins to be applied properly.
Gameplay Mechanics in Crash of Cars | |
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Gameplay Elements | Main Menu · Game Modes · Game Events · Cars · Fusion Vehicles · Prize Machines · Skins · Badges · Maps · Power-ups · Bots · Prestige · Currency |
Miscellaneous | Update Log · Beta Contents · Vehicle Statistic Scale · Upcoming Contents |