The Car Lab is a feature available on the main menu of the game. This is the place where the player can make Fusion Cars.
The Lab can be unlocked at prestige level 10. If the player goes to check there before they reach said level the gates will be locked and a message will tell the player to check back at level 10. Once they reach to that level and after claiming their upgrade reward, they will be prompted to open the Car Lab anytime, and the gates unlock, revealing a massive lab. Here, players can see a whole long queue of vehicles on a transporter track, where only a stationary front-quarter silhouette is present unless the vehicle is unlocked already. There is a "Fuse" button, but it will be greyed out with insufficient materials.
If the vehicle has an ability, it is displayed under the vehicle, but above the fuse button, as "????", similar to the vehicle's name.
There are four pods that act as placeholders for up to four vehicles required for fusing.
All Fusion Vehicles are unable to be upgraded. However, they all come with 2 armor in addition to their base health.
To make any of these cars come back to life, the player should push either "Fuse" (when greyed out) or "i", which pops out an info box about the required vehicle's name and rarity. Tapping the required vehicle will immediately jump the player to the vehicle itself.
Once a fusion vehicle is made, materials are consumed and not refunded. Players will not lose prestige, however.
The number of vehicle types and individual quantity are also listed. Any fusion vehicle will require 2-4 vehicles to serve as materials.
After performing a fusion, the required vehicles will be downgraded or even removed from the player's collection depending on level and requirement. The new vehicle level is the original vehicle's level minus the required vehicle's level. If a vehicle is degraded/consumed, it is still possible to upgrade/obtain it via Prize Machines. In case of hidden vehicles lost to fusion, they can be additionally obtained with the original method. Degraded vehicles will lose armor. If a vehicle in which the player has completed its car quest is lost due to a fusion, then the total number of completed car quests will stay the same and you will automatically regain its badge upon reobtaining the vehicle.
There are currently 27 fusion vehicles available for construction. The list expands over time as more fusion vehicles are added to the game.
|Vehicle||Ability & Notes||Materials required|
|Lowrider||May occasionally activate its cosmetic hydraulics.||
Level 5 The Extravagant
Level 7 Convertible
Level 6 Surfer
|Concept||Cannot be overturned||Level 5 Pod Car Level 4 Phoenix|
|Fury||High acceleration.||Level 3 GT|
Level 4 Hot Rod
Level 6 Sprint Car
Level 5 Duke
|Super Sooper||Unique smoke trail.||Level 7 Hot Rod|
Level 9 Sooper
Level 9 Muscle
|Party Car||Creates party music when it destroys a vehicle.||Level 4 Earn to Die Truck|
Level 4 London Bus
Level 5 Neon,
Level 7 Hulker
|Banana Split||Plays the Chime of I Scream when it destroys a vehicle.||Level 7 Banana|
Level 4 Peanut Car
Level 5 Donut
Level 5 Ice Cream
|Helicopter||Can fly over walls and remain above water for 8 seconds.||Level 2 Monster|
Level 6 Spinner
Level 7 Panther
Level 5 Hovercraft
|Mini Tank||Has 50% damage resistance against collisions.||Level 3 Tank|
Level 5 Bumper Car
Level 9 ATV
|Grand Veloce||Extreme speed and stability.||Level 7 Phoenix|
Level 6 Classic Racer
Level 2 Speed
Level 2 Rumbler
|Vampire||Loses health over time unless health is at 1 or less,
Steals health when ramming into any other vehicle.
|Level 3 Ambulance|
Level 4 Donut
Level 7 The Classic
Level 7 SpooOoky
|War Machine||Knocks back vehicles upon physical contact.||Level 1 Tank|
Level 5 War Car
Level 5 War Wagon
Level 5 Battering Ram
|Plasma Bike||Leaves a plasma trail that knocks back and damage enemies. Inflicts reduced self-damage.||Level 3 Trailblaze|
Level 6 Lean
Level 7 Pod Car
Level 4 Retro Wave
|Bomb Bot||Pick up landmines and barrels, then release them upon collision to inflict area damage.||Level 4 Forklift|
Level 4 Minesweeper
Level 9 Troop Truck
|Babushcar||General performance enhances as health deteriorates and vice versa.||Level 7 Earn to Die Truck|
Level 9 Declan's Car
Level 9 Totem
Level 9 Fairway
|Bomber Plane||Able to fly for 4 seconds with high aerial velocity. While flying, drops up to 9 bombs.||Level 6 Hearse|
Level 2 SWAT Van
Level 3 Plane
Level 2 Missile Truck
|Inferno||Has an integrated frontal flamethrower which activates when running over trees or Oil. The Flamethrower is similar to its power-up counterpart without any modifiers.||Level 7 Hot Rod|
Level 5 War Car
Level 3 Fire Truck
Level 4 Dragon
|Monster Bus||Essentially an upgraded version of the Monster with higher mobility and retains the wall-climbing abilities from the original counterpart.||Level 9 School Bus|
Level 3 Sand Buggy
Level 3 Monster
Level 7 Life Guard
|Train||When travelling in a straight line, gains a gradual increment in speed and ramming power. Turning over 45 degrees will reset the bonus velocity and damage.||Level 3 Time Machine|
Level 2 Rumbler
Level 5 Royal Wagon
Level 4 Toboggan
|Speedboat||High top speed and can hover above water for 10 seconds.||Lever 7 Fortune Boat|
Level 2 Speed
Level 3 Hovercraft
Level 7 1950 Racer
|Dutchman||Equipped with double cannons like the Limo on both port and starboard.
Teleports between water areas.
|Level 3 Pirate Ship|
Level 1 Submarine
Level 7 SpooOoky
Level 5 Limo
|Quantum||Activates a crown magnet for a short duration upon getting a kill.||Level 7 Gravity
Level 7 Gyrosphere
Level 5 Janitor
Level 3 Sparkie
|ND-D1||Handbraking causes the vehicle to enter a state of adjustable drift.||
Level 7 Street Drifter
Level 7 GT
|Hog||Reversing the vehicle results in a brief boost period for up to 5 seconds.||Level 7 Triple|
Level 6 Sport
Level 3 Trailblaze
Level 1 Wind Up
|Citadel||Deploys up to two stationary sentry turrets which attack nearby enemies for 1.3 DPS each.||Level 2 Cardboard|
Level 5 Vulcan
Level 5 Flow
Level 5 Polar
|Nuclear||Deploys a large homing missile with accurate tracking, and inflicts deals 1.25 damage within its area of effect.||Level 7 Garbage Truck|
Level 5 Missile Truck
Level 6 Twinkle
Level 4 Forklift
|Hyperdrive LM||Consumes crowns for a 5-second speed boost. Crown cost increases with bigger crown scores.||Level 7 Spy|
Level 9 Flow
Level 1 Mechamorph
Level 3 Speed
|Tyrant||Has the ability to grab opponents in addition of flight for 8 seconds.||Level 7 Magellan|
Level 3 Plane
Level 9 Pickup Truck
Level 2 Supernova
|Bloodrush||Creates the shield that can absorb enemy damage for health and armor recovery.||Level 7 Prowler|
Level 5 Shadow
Level 3 Energy Car
Level 9 Smooth
|Snowmason||Creates a snow wall behind to trap and crush enemies.||Level 9 Snow Plow|
Level 7 Polar
Level 7 Little Tow
Level 5 Screwdriver
|Steamroller||After running for a second, crush and stun vehicles for 3 seconds.||Level 2 Monster|
Level 5 Tipper
Level 7 Derby
Level 9 Stone Age
- The Car Lab was added in the Mansion Update.
- Not all vehicles can be fused at level 10 since some require prestige vehicles unlocked past level 10, not to mention that unlocking them would likely bring a player past level 1.
- Notable examples include Party Car (which requires Neon), and Plasma Bike (which requires Retro Wave)
- The Hot Rod and Speed are currently the most used fusion material vehicles, having its place in three different recipes each.
- If a vehicle is consumed, you cannot use it anymore, but strangely, on the vehicle selection screen, they will still be rotated constantly, as if it's unlocked.
- After restarting the game, the vehicle is now correctly displayed as locked.
- Re-unlocking a vehicle earns the player the same prestige as when they upgrade a vehicle of that rarity. This will ignore any applicable alternative vehicle acquisition methods, such as allowing the player to obtain the Retro Wave or Totem with a Prize Machine. You will also gain double prestige of unlocking a vehicle of that rarity.
- Some fusion vehicles may or may not display similarities to their materials. There are also cases with inconsistencies.
- The Concept is the vehicle that requires the least amount of vehicles to fuse (Phoenix and Pod Car), as well as the only vehicle that requires vehicles from a single rarity.
- Upon starting a fusion, it's silhouette would vanish.
- After fusing a vehicle, a chime is always played.
- When an update introduces a Fusion vehicle, it will most likely require a new vehicle from the same update.
- All fusion vehicles possess a transparent metallic gleam by default.
- None of the fusion vehicles have a car quest.
Bugs and Glitches
- Prior to a certain update, the info display does not hide Hidden Vehicles, even if they are not unlocked yet. It does properly hide certain locked event vehicles, however.
- In the case of the vehicle being concealed in a gift box, the pod will also display a gift box. The sprite will update if the vehicle was unlocked.
- If the player selects a vehicle beforehand, and they didn't select any other vehicle, after said vehicle is consumed when fusing a vehicle, if the player heads to the game's menu, they will discover that in place of the vehicle, the "random" choice' sprite occupies the spot instead.
- Sometimes, the player is actually able to play with the "Locked" vehicle if they hit the play button while the locked vehicle in question is selected. It will not have any armor, just like a level 1 vehicle. Restarting the game will not reset the glitch. It can be fixed by simply changing your current vehicle, in which case you can no longer use the locked vehicle.
- Some players have found a glitch involving the use of the Prize Machine and then quickly scrolling down to the Car Lab. With this glitch, they are able to unlock or level up certain fusion material vehicles. This is useful to unlock some otherwise unobtainable vehicles (such as the Janitor after its event has ended), provided if one has enough gems.
- If the glitch above was done with a maxed vehicle selected by the prize machine, the vehicle selected from the Car Lab can be played, but will be displayed as locked.
- If a user enter the car labour the first time since entering the game, selected skins will only apply to the fusion vehicles' wheels.
- To allow the skins to apply to the entire fusion vehicles, one can click on the "skins" button (Located beside the "Select" button), then click on the left pointing arrow button located below the level bar. The selected skin will then apply to the entire vehicle.
|Gameplay Mechanics in Crash of Cars|
|Gameplay Elements||Main Menu · Game Modes · Game Events · Cars · Fusion Vehicles · Prize Machines · Skins · Badges · Maps · Power-ups · Bots · Prestige · Currency|
|Miscellaneous||Update Log · Beta Contents · Vehicle Statistic Scale|