The Citadel is Fusion vehicle in Crash of Cars.
They say to never judge a box by its cover nor a vehicle by its name, but this time there will be one tragic exception.
Citadel has the ability to generate sentry guns every 14 seconds and can store a maximum of 2. It enters the field with one ready for deployment. When available, the turret's power-up button appears, indicating deployment avaliability. Each turret takes one second to arm, after which they will damage nearby enemies within its limited range similar to Vulcan's Mini-Turrets. While they are on the field, their range is indicated by a white circle (or red for hostile turrets). Each turret can only exist for a maximum of 8 seconds or if the Citadel is destroyed, after which they will vanish.
This ability doesn't work when fighting against the Phantom Bosses in Dungeon, or in Blitz Mode.
Citadel has generally above average stats, making it suitable for general situations and passive strategies. It is still quite large for a 7-health vehicle, however, and will not be able to react to sudden engagements.
The Sentry Turrets are a major improvement from the original Vulcan. They do not take power-up slots and can be used in conjunction with them, and they reliably regenerate. This allows for powerful combinations in conjunction with other power-ups. Each Sentry also has decent range and DPS, creating powerful area denials. Furthermore, these sentry turrets are not solid entities. While this does deny the potential of blocking enemies & projectiles, there is no method to bypass them unless they expire on their own or if Citadel is destroyed. Though weak offensively, they work well in decimating slower pursuers or vehicles low on health by swiftly chipping them away, or when supporting allies in Team Deathmatch.
A significant weakness of Citadel would be its dependency on the sentry guns. If they are not available at the moment, or if it was bypassed with certain power-ups such as Shield, Citadel will be entirely helpless. Strategic placement of sentry turrets are critical as a consequence.
- It is one of the few vehicles in the game that was suggested by a player. The original concept would have been an 18-wheeler truck carrying turrets inside its bed.
- Its chassis seems to be a mixture of two heavy vehicles from the HALO series. The front cabin and its wheels are adapted from the Mammoth, while the rear bed is resembles that of the Elephant.
- The cab also in part resembles the Vulcan, one of its fusion materials, which in turn is based on a vehicle from the same franchise.
- The name "Citadel" is also a reference to one of HALO's levels.
Changes in Updates
- The Citadel was introduced in the 2020 Mansion Update.