The Train is a vehicle in Crash of Cars.
The archaic monster, back to the future from an unending void.
Description[]
The Train resembles the stereotypical depiction of a 19-20th Century Steam Locomotive. The front section, colored in dark silver, consists of a plow attached by two bolts, and a circular engine port with a blank plaque in the center, as well as a single spotlight attached to the top and a chimney behind it. The "wheel arches" cover the two front steering wheels. The chimney and the arches have visible orange beams emitting out of them while the front light is more akin to the modern electric light. The middle section has two dome structures and below is the red-painted center as well as two shafts containing the vehicle's drivetrain. The back consists of a metallic silver roof covering the red carriage as well as dark silver wheel arches, which encases the rear wheel partially. An identical blaze also displays itself in the back section of the train. The driving wheels in the back are attached with metal axels to the front wheels which moves them all at the same velocity.
Special Properties[]
The Train will gain an increase in top speed if left traveling straight for a second as smoke begins to pour out of the chimney, from white steam to black smoke, then finally to a red flame. Its ramming attacks also do up to 3 damage upon hitting an enemy, though the knock-back is unchanged, if the target survives. The boost wears off if the Train loses too much velocity, or makes a turn exceeding 45 degrees. There's no cool down in ability activation and technically it can be re-activated as soon as the boost wears off.
The ability is triggered only by the train's own movement. That being said, if it was rammed from behind or otherwise received a knock-back effect, this ability will not trigger. It also does not seem to stack with the map-based speed boosts in Frozen Vale, Facility, Hypergrid, and Lounge, and does not apply to any other direction.
Strategies[]
The Train is a powerful vehicle that does suffer from reaction issues as it has a large hit-box and the ability doesn't activate quickly, and the acceleration is quite undesirable by default. However, once it kicks in, the Train would fiercely ram anything that gets in the way, which makes it even more dangerous than a Rumbler (That deals usually 2 damage per ram attack without any damage-boosting modifier), not to mention its reusable ability being independent of power-ups and its high speed outmatching many competitors Its damage is substantial against most vehicles that are usually unaware of the Train at such velocity.
Its main drawbacks would be its rather slow acceleration from a stand still, its large hitbox, and its sluggish handling. Without the use of its ability, the Train remains a very slow vehicle with relatively poor chances of survival. The use of the boost in this case is more than recommended to ensure it doesn't get caught into undesirable encounters, and to outrun enemy vehicles.
Ideally, a map that suits the train would be one with significant room along a single linear axis, so that the train has plenty of opportunities to activate its ability. Such potential maps are Moon, Narrow, Golf Course, Skygarden, etc...
Gallery[]
Trivia[]
- The Train's model is reused from a scrapped concept in the pre-release Version. It used to be amongst the first batch of the pre-release vehicles, but due to the length of the attached carriages, it was removed from final release.
- This makes it the first confirmed example of a scrapped vehicle returning as a usable one.
- The Train is currently the fastest 6-health vehicle in the game.
- It being affiliated with the Time Machine is a reference to the film Back to the Future Part III, where the DMC-12 (Time Machine's real life counterpart), has to reach 88 MPH to teleport. As the vehicle was entirely disabled and no conventional fuel was avaliable to it in 1885, it was instead pushed by a steam locomotive, the fastest transportation avaliable at that time. After the locomotive's presumed destruction, the DMC-12 warps to 1985 and is wrecked by a freight train, followed by the archaic engine's immediate return before it also vanishes.
- The Train's ability draws unique orange trails behind when it is active. Additionally, a steam siren as well as the usual clanking of locomotives are also heard.
- It's unknown how a locomotive can move without railroad tracks, as most are not adapted to operation outside of them, due to a lack of specialized wheels and design.
- Due to the nature of rail transport, real-life trains have a lengthy acceleration/deceleration process as well as higher top speed and mass than most vehicles, capable of easily devastating itself and whatever obstruction in its way on collision. None of these were accounted in-game, however.
- Along with Explorer and Superb, it appeared on the loading screen of the Atlantis Update.
- This is the first time a Fusion Vehicle made an appearance on the Loading Screen.
- "Train" is not appropriate name as the term technically refers to rail transport as a whole. A more accurate term would be "Locomotive", or "Steam Locomotive" to be exact.
Changes in Updates[]
- The Train was released on the Atlantis Update.
- Before Toboggan was added to the general loot pool from the 2018 Festive Event, users who failed to obtain Toboggan beforehand cannot obtain the Train.
- As of the 2020 Mansion Update, the Train's ability activation time is reduced from 2 seconds to 1, and the speed boost has a maximum break tolerance of 45 degrees as opposed to the original 30.