The War Machine is a FUSION vehicle in Crash of Cars.
When it moves, everything trembles. When it ceases, all fall silent.
Description[]
TBA
Special Properties & Attributes[]
War Machine knocks nearby vehicles away on contact, the force of which stacks with vehicle velocity and shield collision force modifiers.
The backside does significantly less knock-back.
Strategies[]
War Machine is the slowest and most durable vehicle in the entire game, with an omnidirectional knock-back ability to guard itself against melee approaches. The ability alone is incredibly valuable with a wide variety of uses, ranging from disorienting close-up threats to forcing enemies in the line of fire. Lighter attackers in particular will face severe consequences, as War Machine's punishing melee usually sends them flying, and likewise heavier vehicles will take some more than average heat from it than anything else. One wrong move around it, and a vehicle is knocked away, sometimes out of map bounds, taking heavy damage if not destroyed immediately. As it isn't uncommon for many maps to feature such areas, War Machine can offer great offense with environmental hazards, potentially enhanced with shields, allowing it to function risk-free with decent yields. Maps and game modes with speed boosts and healing stations will also further augment this, as a brief surge of mobility can drastically improve its lethality by allowing it to overtake and sabotage enemy vehicles, while access to healing allows it to exploit its unusually high health.
Unfortunately, War Machine's signature aspects can also be its downfall. 10 health is woefully insufficient with that massive hitbox, which can be shredded in seconds, and with its poor mobility, it rarely gets too many chances. As it also expects frequent melee contact, it isn't uncommon for the War Machine to expend its health rapidly without recompense. The vehicle also makes very poor use of most power-ups, crippling its already terrible offense outside of favorable scenarios. While the knock-back remains intimidating under all circumstances, it may not be the optimal deterrent for power-ups, as most have enough range to barely avoid it, with Spikes actually countering the vehicle in all aspects, leaving it helpless at even a tiny distance. The knock-back can also backfire at times, such as eliminating enemy vehicles that might have blocked attacks, save them from threats, or even bash allies in certain game modes that it could have an advantage in.
War Machine is both some serious business and recreational fulfillment. With the wide collection and arsenal favoring its foils, it isn't even borderline competitive, but there's more to the chaos unfolding even with just one second of its intrusion leaving a mark.
Gallery[]
TBA
Sound Effects[]
File | File Description |
---|---|
War Machine bashing a vehicle. |
In Other Languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | War Machine | |
German | Kriegsmaschine | |
French | Machine de guerre | |
Russian | Боевая колесница | |
Italian | Macchina da guerra | |
Turkish | Savaş Makinesi | |
Spanish | Máquina de guerra | |
Portuguese | Máquina de Guerra | |
Japanese | 戦車 | |
Korean | 워머신 | |
Simplified Chinese | 战争机器 | "War Machine" |
Traditional Chinese | 戰鬥車 | "War Car" |
Indonesian | Mesin Perang | |
Thai | รถทำสงคราม |
Trivia[]
- Similar to War Car, War Wagon and Battering Ram, War Machine's design pays homage to both steampunk culture and medieval siege machines.
- It has the biggest hitbox out of all controllable vehicles.
- War Machine, Battering Ram and Police Car tie for the vehicles with the slowest acceleration in the entire game.
- However, unlike the others, War Machine's poor acceleration isn't immediately apparent due to its already low top speed.
- If the player tries to select the War Machine, which returns them to the main menu with the desired vehicle, the side panels will play their ability animation.
- At 10, the War Machine currently holds the highest health out of all vehicles in-game after the Halloween Update.
- Despite the Tank being one of the composites, it does not have damage resistance but instead improved health. It is presumably used as a makeshift chassis for parts from other vehicles.
- If the War Machine is rendered transparent, it is possible to find 4 logs mounted within, which extend when its ability triggers. This implies hidden mechanisms being also accountable for the front and rear bumpers, respectively.
- The War Machine has a furnace, evidenced by the light coming from the gaps in the hood. This implies that the War Machine runs on coal despite the Tank running on oils while the remaining three lacks engine equivalents.
- Since coal engines are generally inefficient and stiff, this may explain War Machine's poor velocity.
- Similar to the War Car, War Wagon, and Battering Ram, the visible gear's rotation speed serves as a speedometer indicating how fast the vehicle itself goes.
- It is the slowest vehicle in the entire game, beating the record of Tractor, a vehicle released since the Castle Update.
- The War Machine was released on the Halloween Update along with Car Lab. It was immediately available, as Tank was already included in the Global Launch, while War Car, War Wagon and Battering Ram are released in the Castle Update, with the latter no longer an upcoming vehicle.
- In the Golf Course Update, if the Golf Course Cannon is occupied, a War Machine attempting to use the cannon will attempt to bash the non-existent vehicle continuously, with no effect until the cannon actually fires, causing the vehicle inside to be pushed away violently.
- The War Machine's attack audio is reused by Mechamorph.
Bugs & Glitches[]
- The War Machine can sometimes glitch when using Teleport and fly out of bounds.